Current Customer(s)
Market Share (Est.)
Ranking
The top three of GeForce Now’s competitors in the Gamification category are Playable with 33.52%, Spinify with 9.26%, Trivia with 9.07% market share.
Technology | Domains | Market Share (Est.) | Versus page |
---|---|---|---|
Playable | 181 | 33.52% | GeForce Now vs Playable |
Spinify | 50 | 9.26% | GeForce Now vs Spinify |
Trivia | 49 | 9.07% | GeForce Now vs Trivia |
GamEffective | 30 | 5.56% | GeForce Now vs GamEffective |
Infinario | 29 | 5.37% | GeForce Now vs Infinario |
Classcraft | 24 | 4.44% | GeForce Now vs Classcraft |
Snowfly | 20 | 3.70% | GeForce Now vs Snowfly |
Funifier | 16 | 2.96% | GeForce Now vs Funifier |
iActionable | 16 | 2.96% | GeForce Now vs iActionable |
Branded Mini-Games | 13 | 2.41% | GeForce Now vs Branded Mini-Games |
SailPlay Loyalty | 11 | 2.04% | GeForce Now vs SailPlay Loyalty |
BlueRabbit | 11 | 2.04% | GeForce Now vs BlueRabbit |
CustomerAdvocacy | 10 | 1.85% | GeForce Now vs CustomerAdvocacy |
SolidOpinion | 9 | 1.67% | GeForce Now vs SolidOpinion |
Gametize | 8 | 1.48% | GeForce Now vs Gametize |
Playlyfe | 7 | 1.30% | GeForce Now vs Playlyfe |
AdLatte | 6 | 1.11% | GeForce Now vs AdLatte |
Gamewheel | 6 | 1.11% | GeForce Now vs Gamewheel |
Edgagement | 5 | 0.93% | GeForce Now vs Edgagement |
QuoDeck | 5 | 0.93% | GeForce Now vs QuoDeck |
Popular Comparisons
The top three of GeForce Now’s competitors in the Gamification category are Playable with 33.52%, Spinify with 9.26%, Trivia with 9.07% market share.
GeForce Now vs Playable
GeForce Now vs Spinify
GeForce Now vs Trivia
GeForce Now vs GamEffective
GeForce Now vs Infinario
GeForce Now vs Classcraft
GeForce Now vs Snowfly
GeForce Now vs Funifier
Around the world in 2025, over 22 companies have started using GeForce Now as Gamification tool.
Customers | Employee Range | City | Region | Country | Social Links |
---|---|---|---|---|---|
NVIDIA | 10,000+ | Santa Clara | California | United States | |
HP | 10,000+ | Palo Alto | California | United States | |
Turkcell | 10,000+ | Istanbul | Istanbul | Turkey | |
Gamer | 5,000 - 9,999 | San Francisco | California | United States | |
BANDAI NAMCO Entertainment | 5,000 - 9,999 | Santa Clara | California | United States | |
Conectys | 1,000 - 4,999 | Bucharest | Bucuresti | Romania | |
Turkcell Technology | 1,000 - 4,999 | Istanbul | Istanbul | Turkey | |
Taiwan Mobile Co., Ltd. | 1,000 - 4,999 | Taipei | Taiwan | Taiwan | |
CIeNET Technologies | 1,000 - 4,999 | Beijing | Beijing | People's Republic of China | |
StarHub Ltd | 1,000 - 4,999 | Singapore | Central Singapore | Singapore |
The top three products and services offering customers that use GeForce Now for Gamification are Digital Solutions (2), Tablets (2), Virtual Reality (2).
Customers
The majority of GeForce Now's customers for the gamification category fall in the company size of 20 - 49 employees (5 companies), 1,000 - 4,999 employees (5 companies), 10,000+ employees (5 companies).
Employee Size
The top three geographies of GeForce Now for gamification are the United States with 11(52.38%), Turkey with 2(9.52%), People's Republic of China with 1(4.76%) customers respectively.
Customers
Find answers to the most often asked questions by users.
Who are the top GeForce Now competitors?
GeForce Now’s Top competitors in the gamification category are Playable, Spinify, Trivia. You can view a full list of GeForce Now competitors here. 6sense uses advanced data mining and AI algorithms to track customers and competitors of GeForce Now and 40,000 other technologies on the internet. You can also compare GeForce Now and its feature with top competitors here : GeForce Now vs Playable GeForce Now vs Spinify GeForce Now vs Trivia.
What is GeForce Now customer distribution based on company size?
What is GeForce Now market share in the gamification?
What are the top countries that use GeForce Now?
What are the top industries that use GeForce Now?
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